Djinns are mystical entities introduced in Patapon 3 and provide powerful support for the summoners. They take the place of Miracles and Jujus from Patapon 1 and Patapon 2.
A Djinn can be summoned during Fever Mode by drumming the Miracle Song (X-XX-XX), but only when the Fever Worm is completely gold and shows spikes on the border. When entering Fever, the Fever Worm will initially be red but will gradually become gold for every perfect drum beat. This can be accelerated by 20% by drumming the DonChaka song. If Djinn summoning is attempted before the Fever Worm glows fully gold, the command is treated as an incorrect input and breaks the combo, bringing you out of Fever Mode if you're in it. Unlike the Miracles in Patapon and Patapon 2, which cancel out Fever mode after being activated, using Djinn restores Fever mode after it is finished. During multiplayer, if the player is dead, drumming the Miracle Song with a gold Fever Worm will instantly revive them.
Upon summoning a Djinn, the selected Djinn will appear in the background, and the Djinn minigame will start. In addition, all defeated units will be revived to half Stamina and all active units will be fully healed. During multiplayer, only the revival effect takes place and all teammates are relocated to the summoner's location. A Djinn can only be summoned once per mission, but additional summons can be gained in Dungeons for every floor conquered.
Mechanics
For the duration of the summon, the four drum beats will be replaced with simple chants:
- Pata = Woo!/U!
- Pon = Ha!/Hah!
- Don = Yeah!
- Chaka = Oh!
Drum beats played during the Djinn's appearance will be visible in the middle of the screen, up to 7 beats per measure. Chants can also be held, resulting in a long chant. Any combination of chants can be played for the entire summon, rewarding points shown in the top left corner. More score is obtained depending on the patterns for each measure and accuracy of each beat. Higher scores will result in more powerful Djinn effects. During multiplayer, the total score will combine the scores of every team member.
Point Multipliers
Pattern | Yarigami Multiplier | Tategami Multiplier | Soragami Multiplier | Yamagami Multiplier | Instructions |
---|---|---|---|---|---|
Good Answer! | x5.0 | x5.0 | x5.0 | x5.0 | Play the same chant as the Djinn's song |
Repeat! | x5.0 | x5.0 | x5.0 | x5.0 | |
1st U! | x2.0 | x2.0 | x2.0 | x2.0 | First chant is Woo! |
1st Oh! | x2.0 | x2.0 | x2.0 | x2.0 | First chant is Oh! |
1st Ha! | x1.4 | x1.4 | x1.4 | x1.4 | First chant is Ha! |
1st Yeah! | x1.4 | x1.4 | x1.4 | x1.4 | First chant is Yeah! |
Last Woo! | x1.4 | x1.4 | x1.4 | x1.4 | Last chant is Woo! |
Last Oh! | x2.0 | x2.0 | x2.0 | x2.0 | Last chant is Oh! |
Last Ha! | x2.0 | x2.0 | x2.0 | x2.0 | Last chant is Ha! |
Last Yeah! | x2.0 | x2.0 | x2.0 | x2.0 | Last chant is Yeah! |
Oh! Yeah!! | x2.0 | x2.0 | x2.0 | x2.0 | Oh! then Yeah! |
Woo! Ha!! | x2.0 | x2.0 | x2.0 | x2.0 | Woo! then Ha! |
Woo Ha Oh Yeah! | x3.0 | x3.0 | x3.0 | x3.0 | Woo!, Ha!, Oh!, then Yeah! |
Long Woo! | x2.0 | x1.4 | x3.0 | x2.0 | Hold Woo! for at least one full beat |
Long Oh! | x2.0 | x1.4 | x2.0 | x2.0 | Hold Oh! for at least one full beat |
Long Ha! | x2.0 | x1.4 | x3.0 | x2.0 | Hold Ha! for at least one full beat |
Long Yeah! | x2.0 | x1.4 | x3.0 | x2.0 | Hold Yeah! for at least one full beat |
Super Long! | x3.0 | x1.4 | x5.0 | x3.0 | Hold one chant for at least two full beats |
1 Sound | x1.4 | x1.4 | x1.4 | x1.4 | Play only one chant |
2 Sound | x1.4 | x1.4 | x1.4 | x1.4 | Play only two chants |
3 Sound | x1.4 | x1.4 | x1.4 | x1.4 | Play only three chants |
4 Sound | x1.4 | x1.4 | x1.4 | x1.4 | Play only four chants |
5 Sound | x2.0 | x2.0 | x2.0 | x2.0 | Play only five chants |
6 Sound | x1.4 | x1.4 | x1.4 | x1.4 | Play only six chants |
7 Sound | x2.0 | x2.0 | x2.0 | x2.0 | Play seven chants |
1 Backbeat | x1.4 | x2.0 | x1.4 | x1.4 | Play one chant on a backbeat |
2 Backbeat | x2.0 | x3.0 | x2.0 | x2.0 | Play two chants on backbeats |
3 Backbeat | x3.0 | x3.0 | x3.0 | x3.0 | Play three chants on backbeats |
4 Backbeat | x2.0 | x3.0 | x2.0 | x2.0 | Play four chants on backbeats |
2 Long! | x1.4 | x0.5 | x2.0 | x1.4 | Hold two chants |
3 Long! | x2.0 | x1.4 | x3.0 | x2.0 | Hold three chants |
All U! | x1.4 | x1.4 | x1.4 | x1.4 | Play only Woo! chants |
All Oh! | x1.4 | x1.4 | x1.4 | x1.4 | Play only Oh! chants |
All Hah! | x1.4 | x1.4 | x1.4 | x1.4 | Play only Ha! chants |
All Yeah! | x1.4 | x1.4 | x1.4 | x1.4 | Play only Yeah! chants |
Circle! | x3.0 | x3.0 | x3.0 | x5.0 | Play the four chants in a clockwise or counter-clockwise circle, e.g. Woo!, Yeah!, Ha!, Oh! |
Long backbeat | x2.0 | x1.4 | x2.0 | x2.0 | Hold a chant on a backbeat for at least one full beat |
2 Combo! | x0.5 | x0.5 | x0.5 | x0.5 | Play the exact same chant as the previous measure. |
3 Combo! | x0.5 | x0.5 | x0.5 | x0.5 | Play the exact same chant as the previous two measures. |
4 Combo! | x5.0 | x5.0 | x5.0 | x1.4 | Play the exact same chant as the previous three measures. |
REVERSE | x2.0 | x2.0 | x2.0 | x5.0 | Play the same chant in the previous measure in reverse |
Double Oh! Yeah!! | x2.0 | x2.0 | x2.0 | x2.0 | Oh! then Yeah!, two times |
Triple Oh! Yeah!! | x3.0 | x3.0 | x3.0 | x3.0 | Oh! then Yeah!, three times |
Double U! Hah!! | x2.0 | x2.0 | x2.0 | x2.0 | Woo! then Ha!, two times |
Triple U! Ha!! | x3.0 | x3.0 | x3.0 | x3.0 | Woo! then Ha!, three times |
Morning Glory! | x5.0 | x5.0 | x5.0 | x5.0 | Any chant, followed by a long Oh! then a long Ha! |
LOL | x5.0 | x5.0 | x5.0 | x5.0 | Play Ha! seven times |
Long Finish | x3.0 | x1.4 | x5.0 | x3.0 | Last chant is a long chant |
Super Long Finish | x3.0 | x2.0 | x5.0 | x3.0 | Last chant is a long chant for at least two full beats |
U! Hah! Hah! | x2.0 | x3.0 | x2.0 | x2.0 | Woo!, Ha!, then Ha! |
Oh! Yeah! Yeah! | x2.0 | x3.0 | x2.0 | x2.0 | Oh!, Yeah!, then Yeah! |
Long Rest | x3.0 | x3.0 | x3.0 | x3.0 | Leave at least two full beats between two chants |
5 Semi-notes only | x3.0 | x3.0 | x3.0 | x3.0 | Play only five short chants |
6 Semi-notes only | x3.0 | x3.0 | x3.0 | x3.0 | Play only six short chants |
7 Semi-notes only | x3.0 | x3.0 | x3.0 | x3.0 | Play seven short chants |
2 Perfect Combo | x2.0 | x2.0 | x2.0 | x2.0 | Play two perfect chants |
3 Perfect Combo | x3.0 | x3.0 | x3.0 | x3.0 | Play three perfect chants |
4 Perfect Combo | x5.0 | x5.0 | x5.0 | x5.0 | Play four perfect chants |
5 Perfect Combo | x5.0 | x5.0 | x5.0 | x5.0 | Play five perfect chants |
6 Perfect Combo | x5.0 | x5.0 | x5.0 | x5.0 | Play six perfect chants |
7 Perfect Combo | x5.0 | x5.0 | x5.0 | x5.0 | Play seven perfect chants |
1 Backbeat Only | x0.5 | x0.5 | x0.5 | x0.5 | Play only one chant on a backbeat |
2 Backbeats Only | x1.4 | x1.4 | x1.4 | x1.4 | Play only two chants on backbeats |
3 Backbeats Only | x2.0 | x2.0 | x2.0 | x2.0 | Play only three chants on backbeats |
5 Semi-notes | x1.4 | x2.0 | x0.5 | x1.4 | Play five short chants |
6 Semi-notes | x2.0 | x3.0 | x1.4 | x2.0 | Play six short chants |
7 Semi-notes | x1.4 | x2.0 | x0.5 | x1.4 | Play seven short chants |
Aa | x1.4 | x1.4 | x1.4 | x1.4 | Play a pattern, then the same pattern with different buttons. E.g. |
AAa | x3.0 | x3.0 | x3.0 | x3.0 | Play the same pattern twice, then the same pattern with different buttons. E.g. |
Aaa | x2.0 | x2.0 | x2.0 | x2.0 | Play a pattern, then the same pattern with different buttons twice. E.g. |
AaA | x3.0 | x3.0 | x3.0 | x3.0 | Play a pattern, then the same pattern with different buttons, then the first pattern again. E.g. |
ABA | x2.0 | x2.0 | x2.0 | x2.0 | Play a pattern, then a very different pattern, then the first pattern again. E.g. |
ABa | x3.0 | x3.0 | x3.0 | x3.0 | Play a pattern, then a very different pattern, then the first pattern with different buttons. E.g. |
AaAa | x3.0 | x3.0 | x3.0 | x3.0 | Play a pattern, then the same pattern with different buttons, then the first pattern, then the 2nd pattern. E.g. |
AAAA | Play the same pattern 4 times. | ||||
ABBA | x2.0 | x2.0 | x2.0 | x2.0 | Play a pattern, then a very different pattern twice, then the first pattern again. E.g. |
ABAB | x3.0 | x3.0 | x3.0 | x3.0 | Play a pattern, then a very different pattern twice in a row. E.g. |
3 Types | x1.4 | x2.0 | x2.0 | x3.0 | Play three of the four chants |
4 Types | x2.0 | x3.0 | x3.0 | x5.0 | Play all four chants |
Djinns
A Djinn can be selected in the Barracks once at least one Sutra has been unlocked. Djinn Sutras are typically purchased from Silver Hoshipon's Shop with Star Shards. Each Djinn has their own rhythm and song, which can be chanted to earn the "Good Response!" x5.0 point multiplier.
Yarigami's Sutra
This sutra summons Yarigama who inflicts consistent damage. The more you drum your heart out, the bigger the final boom.
Yarigami takes the form of a giant Yaripon wielding two giant spears standing atop a massive spear cannon. At the end of the summon, 6 spears fire from the cannon which explode on contact with the ground, causing massive damage. The higher the total score is, the more damage the spears inflict. For the duration of the summon, all units will constantly attack ,and Uberheroes with offensive Uberhero Modes (sans Cannogabang) will activate.
The sutra can be obtained in a cutscene after the Archfiend of Valor mission. When Shakapon asks what type of chest you lost, answer that you didn't lose any chest chest. If you chose the wrong answer, you can try again after beating Dauntless Dragon Majidonga, or lose to either mission.
Tategami's Sutra
This sutra summons Tategami who repels foes. Sing with the great Djinn to repel enemies and clear the frontline!
Tategami takes the form of a giant orange sword and shield wrapped in chains. Every measure, Tategami will charge forward, blocking incoming attacks while also pushing back opponents and dealing damage. The higher the score of each measure, the greater the distance Tategami will move. For the duration of the summon, all units will constantly defend and Uberheroes with defensive or healing Uberhero Modes will activate.
The sutra can be obtained during the World's First Hoshipon Convention mission. At the end of the mission near the finish line, Golden Hoshipon will drop the sutra once he leaves. Alternatively, it can be purchased for 10 Star Shards after your Team is at least of "Pair League" rank.
Soragami's Sutra
This sutra invokes Soragami, the god of storms and tailwinds. Enemy ground is hit by lightning with each well-timed strike.
Soragami takes the form of a combination of glyphs, vaguely resembling a bird. Every perfect chant will cause a lightning bolt to strike the earth, which can stun, ignite, and even freeze nearby enemies. In addition, a thunderstorm will be called in to bring rain, tailwinds, and regular lightning strikes. For the duration of the summon, all units will constantly perform charged attacks and Uberheroes that use PonChaka ~ PonPon to activate their Uberhero modes will activate and stay in their Uberhero modes. This includes Cannogabang, whose Uberhero mode normally ends after activation.
The sutra can be purchased for 100 Star Shards after your team is at least of "Trio League" rank.
Yamagami's Sutra
This sutra summons Yamagami who transforms the battlefield to chaos. Each strike intensifies volcanic activity.
Yamagami takes the form of a active volcano, wreathing the entire battlefield in burning fire. This fire will damage all units, including allies, and will inflict random status effects. Every measure, Yamagami will fire a meteor at the enemy. Higher scores will result higher damage. For the duration of the summon, all units will constantly perform charged defends and Uberheroes that use PonChaka ~ ChakaChaka to activate their Uberhero modes will activate and stay in their Uberhero modes.
The sutra can be purchased for 120 Star Shards after your team is at least of "Minor League" rank.
Super Yarigami's Sutra
A Djinn Superior to Yarigami with a stronger attack.
A stronger version of Yarigami, which takes the form of a giant Yaripon holding massive spear cannons on each arm. At the end of the summon, the cannons fire 12 spears instead of 6.
The sutra can be purchased for 500 Star Shards after your team is at least of "Major League" rank.
Super Tategami's Sutra
A Djinn superior to Tategami who boldly guards at the frontline.
A stronger version of Tategami, which takes the form of a massive orange castle with a shield emblem. Tategami's charges are more powerful, covering greater distances and dealing more damage.
The sutra can be purchased for 500 Star Shards after your team is at least of "Open League 2" rank.
Super Soragami's Sutra
A Djinn superior to Soragami who causes powerful storms.
A stronger version of Soragami, which takes the form of Patapon with large wings and symbols. Soragami's lightning is even more powerful.
The sutra can be purchased for 500 Star Shards after your team is at least of "Open League 3" rank.
Super Yamagami's Sutra
A Djinn superior to Yamagami who causes great calamities.
A stronger version of Yamagami, which takes the form of a huge floating volcano. Yamagami fires three meteors each measure instead of one.
The sutra can be purchased for 500 Star Shards after your team is at least of "Open League 4" rank.
Sutra Chants
Yarigami
Measure | Chant |
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15 |
Tategami
Measure | Chant |
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1 | |
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3 | |
4 | |
5 | |
6 | |
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9 | |
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14 | |
15 |
Soragami
Measure | Chant |
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1 | |
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9 | |
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14 | |
15 |
Yamagami
Measure | Chant |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 | |
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11 | |
12 | |
13 | |
14 | |
15 |
Trivia
- In Islamic mythology, Jinn (Djinn or genies) are supernatural creatures. Jinn, humans, and angels make up the three sentient creations and two of the creations have free will.
- Shakapon mentions that he's a minor Djinn, which may explain his special powers.
- In Story Mode, when a Dark Hero summons a Djinn, they always use Yarigami's Sutra.
- It is possible to cut short a Dark Hero's Summon by defeating the opposing Dark Hero in story mode. However, if a player summons a Djinn and is defeated, the Djinn will continue.
- Yarigami and Tategami Sutras are the only sutras that can be obtained without multiplayer.
- During multiplayer, sometimes when a player summons a Djinn the connection will be lost with the host player. The reason for this is unknown.
- Drumming the Miracle Song right as you die will instead cause you to instantly revive without summoning a Djinn.
- In development versions of Patapon 3, Yarigami and Tategami had some differences from the final version.
- Yarigami had two voices in the first two measures: one which sounded like a Patapon, while the other is the deep voiced singer.
- Tategami had a completely different song. The chants are the same, but the instruments are different, resembling death metal.
- Djinns cannot be summoned while fighting the Arch Pandara (and its variants) in their Giant Form or when an enemy summon is active.
- However, if Arch Pandara (and its variants) transforms into it's Giant Form while a Djinn is active, the summon will continue as normal.